The Original Artist Friendly Convention!

April 18-19, 2015

San Jose Convention Center

Follow us on Facebook! Follow us on Twitter!  Follow us on Instagram! 

TTG: Learn to play: Ticket To Ride

4/19/2015

11:00 AM to 12:30 PM

At the beginning of the main game, players are dealt four train car cards as their playing hand. They are also dealt three "destination ticket" cards, each of which shows a pair of cities on the map. These become goals, representing two end-points which players are secretly attempting to connect. The player must keep at least two of these destination cards and discard unwanted tickets to the bottom of the stack, if any. Once kept, a destination ticket may not be discarded for the rest of game. Each player also selects a group of 45 colored train pieces with a matching scoring marker.

Each turn, players have 1 of 3 options to choose from. They may (1) draw two railway car cards in various colours (or a single wild Locomotive card) from the draw piles, or (2) draw three additional destination ticket cards and keep at least one (replacing undesired tickets at the bottom of the stack), or (3) play their collected railway car cards from their hand to claim routes on the board which is a map of the United States and southern Canada and place the corresponding number of train pieces from their store on the claimed route, thereby earning points. The routes are of varying lengths (requiring varying numbers of matching coloured cards), and each discrete route marked on the board can be claimed by only a single player. Some cities are connected by two parallel routes that can each be claimed by a different player (unless the game is played by 3 or fewer players, in which case only one of the routes can be claimed). The same player may not claim both parallel routes between two adjacent cities. Longer routes are worth progressively more points than shorter routes, e.g., a route of length four is worth more than two routes of length two.

On his or her turn, a player can claim any route anywhere on the board that has not already been claimed, regardless of whether the route helps to complete his or her destination tickets. The routes score points by themselves, as mentioned above, but routes not connected to a player's destination do not help him or her in reaching the destination or completing his or her destination ticket.

The game ends when one player has exhausted or nearly exhausted his or her supply of coloured train pieces. When this occurs, every player then plays one additional turn, after which they each reveal their previously hidden destination tickets. Additional points are awarded for having successfully connected the destinations on the cards, whereas points are subtracted for any incomplete tickets. A ten-point bonus is awarded to the player who has the longest continuously connected set of routes, not including branches.

Twitter Feed

More News & Press
Show Sponsors

Thank You for Making 2015's Big WOW! ComicFest the Biggest and Best Show Yet

June 2, 2015

This years Big Wow Comic Fest was, by far, the best ever! Thanks to all the Fans, Guests and industry.

Stan Lee and Steve Wozniak join forces to create the Silicon Valley Comic Con

April 17, 2015

‪Big WOW! ComicFest‬ has partnered with Steve Wozniak and Stan Lee to bring you ‪Silicon Valley ComicCon‬ in 2016.

Friday Night Reception and Badge Pickup Instructions

April 15, 2015

In order to expedite your entry into this year's Big WOW! Comic Fest we're offering a Friday evening badge pickup opportunity as well as opening our Registration Desk earlier on both Saturday and Sunday. Friday Evening we also have several fun events planned! Read on!